Civilization Beyond Earth Specialist Slots

  1. Civilization Beyond Earth Units
  2. Civilization Beyond Earth Wiki

This page contains Cheats for Sid Meier's Civilization: Beyond Earth organized by sections for PC. This game has 'Strategy Turn-Based' as genre, made by Firaxis Games, released on Oct 24, 2014. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.

Boxshot & Details
  • Developer: Firaxis Games
  • Publisher: 2k Games
  • Genre: Strategy Turn-Based
  • Release: Oct 24, 2014
  • ESRB: Everyone 10+

Sid Meier's Civilization: Beyond Earth. Basically Dirty Bombs nuke a city to a fraction of it's output in all things that specialist slots or tiles could provide. A worked Desert w/ A generator becomes unworked, thus you aren't getting that 3-6 energy.) A 12 population city crashing to one would cripple them for a while, cause they. For Sid Meier's Civilization: Beyond Earth on the PC, a GameFAQs message board topic titled 'Specialists'.

The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Sid Meier's Civilization: Beyond Earth for PC.

Codes

MP3 soundtrack

  • Note: This requires a program such as 'Dragon Unpacker' that can extract .FPK files. Go to the '/Steam/SteamApps/common/Sid_Meier's_Civilization_Beyond_Earth/Resource/common' folder. Extract the files in the 'MiscData.fpk' archive to get all the music from the game in MP3 format.
  • In the Steam version, go your library and Right Click on 'Sid Meier's Civilization: Beyond Earth'. Select 'Properties', then select the 'Betas' tab in the window that appears. Type soundtrackplease into the 'Access Code' field and click 'Check Code'. Select the 'Soundtrack' beta from the pull-down menu. Enter the game directory, usually in 'Program Files (x86)Steam

Hints

General Hot keys Guide

ResultKey
Civilopedia[F1]
Economic Info[F2]
Military Info[F3]
Diplomacy Info[F4]
Virtues Screen[F5]
Tech Web[F6]
Covert Ops Overview[Ctrl] + E
Notification Log[F7]
Victory Progress[F8]
Quest Log[F9]
Trade Route Overview[F10]
Quick Save[F11]
Quick Load[Ctrl] + [F11]
Hex Grid[Shift] + G
Menu[Esc]
End Turn[Enter]
Next Unit[Period]
Previous Unit[Comma]
Zoom Out[Minus]
Zoom In[Plus]
City Manager View[Insert]
Zoom In[Page Up]
Zoom Out[Page Down]
Show Resource Icons[Shift] + R
Show Yield Icons[Shift] + Y
Orbital Layer[Shift] + O
Save[Ctrl] + S
Load[Ctrl] + L
Next City]
Previous City[

Unit Hot keys Guide

ResultKey
Move ModeM
Explore (Automated)E
SleepF
AlertA
Do nothing[Space]
Delete the Unit[Delete]
Attack[Ctrl] + A
Ranged AttackB
Set up ArtilleryS
Fortify until HealedH
FortifyF
Rebase Mode[Alt] + R
Air Strike ModeS
Air Sweep[Alt] + S
InterceptI
Found CityB
Build Improvements (Automated)A
Repair an ImprovementP
Construct a RoadR
Construct a MagrailE
Route to Mode[Shift] + [Ctrl] + R
Remove Road[Alt] + R
Clear a Marsh[Alt] + I
Clear MiasmaS
Add MiasmaS
Construct a FarmL
Construct a GeneratorG
Construct a PaddockI
Construct a MineI
Construct a PlantationI
Construct a QuarryI
Construct a Work BargeI
Construct a TerrascapeT
Construct a NodeO
Construct an ArrayD
Construct a DomeU
Construct a BiowellY
Construct a ManufactoryW
Construct an AcademyQ
Construct a Geothermal WellI
Construct a Petroleum WellI
Remove Forest[Alt] + I
Cancel Last MissionBackspace
Construct an ExpeditionI
Construct a Xenomass WellI
Construct a Float Stone QuarryI
Construct a Firaxite MineI

Orbitals perks

Civilization Beyond Earth Units

The following perks are available to Orbitals after enough research has been done in the Technology Web.

  • All-Seer: Dark Networks Protects a city from Intrigue.
  • Deep Space Telescope Orbital Automation: 25% city Science bonus and discovers 'The Signal'.
  • Holomatrix Civil Support: +2 Culture for tiles under its skirt; provides cities within range 50% less intrigue from enemy Covert Agent activity.
  • Lasercom Satellite Orbital Networks: 15% city Science bonus.
  • Miasmic Condenser Alien Ecology: Generates miasma.
  • Miasmic Repulsor Ecology: Clears miasma.
  • Orbital Fabricator Geoscaping: +1 Production for tiles under its skirt, adds strategic resources over time.
  • Orbital Laser Cybernetics: Ranged attacker: 70 ranged Combat Strength.
  • Phasal Transporter Cybernetics: Teleports units from friendly cities to areas under its skirt.
  • Planet Carver Astrodynamics: Ranged attacker: 120 ranged Combat Strength.
  • Solar Collector Photosystems: +1 Energy for tiles under its skirt, +20% Energy creation in cities.
  • Tacnet Hub Communications: +20% Combat Strength to friendly units and +5 HP Healing per turn.
  • Weather Controller Climate Control: +1 Food for tiles under its skirt, adds basic resources over time.

Specialists

Specialist workers work inside a building's slots, adding to your city's bonuses.

  • Artists: Adds +2 Culture and works on Holosuite, CEL Cradle, and Soma Distillery.
  • Engineer: Adds +2 Production and works on Autoplant, Alloy Foundry, and Node Bank.
  • Trader: Adds +2 Energy and works on Thorium Reactor, Petrochemical Plant, Field Reactor, Biofuel Plant, and Xenofuel Plant.
  • Scientist: Adds +3 Science and works on Xenonursery, Institute, Gene Smelter, and Nanopasture.
  • Grower: Adds +2 Food and works on Cloning Plant, Mass Digester, and Civil Creche.
  • Unemployed: Adds +1 Production.

Basic resources

The following basic resources provide the indicated bonus.

  • Algae: +1 to Food.
  • Basalt: +2 to Production.
  • Chitin: +1 to Food.
  • Copper: +1 to Energy.
  • Coral: +1 to Culture.
  • Fiber: +1 to Production.
  • Fruit: +1 to Food.
  • Fungus: +1 to Food.
  • Gold: +1 to Culture.
  • Resilin: +1 to Production
  • Silica: +2 to Science
  • Tubers: +1 to Food.

Strategic resources

Review
ResourceImprovement requiredUnit that requires resourceBonus granted
FiraxiteFiraxite MineSupremacy units
FloatstoneFloatstone QuarryPurity units
Geothermal EnergyGeothermal Well+2 to Energy
PetroleumPetroleum WellMechanical and Orbital Units
TitaniumPetroleum WellAir and Orbital Units
XenomassXenomass Well

Civilization Beyond Earth Wiki

Orbital units

OrbitalRequired techUse
All-SeerDark NetworksProtects city from Intrigue
Deep Space TelescopeOrbital Automation25% City Science bonus and discovers 'The Signal'
HolomatrixCivil Support+2 Culture for overseen tiles; cities within range have -50% Intrigue
Lasercom SatelliteOrbital Networks15% City Science bonus
Miasmic CondenserAlien EcologyGenerates miasma
Miasmic RepulsorEcologyClears miasma
Orbital FabricatorGeoscaping+1 Production for overseen tiles, adds strategic resources over time
Orbital LaserCyberneticsAttacks with 70 ranged Combat Strength
Phasal TransporterCyberneticsTeleport units from friendly cities to overseen areas
Planet CarverAstrodynamicsAttacks with 120 ranged Combat Strength
Solar CollectorPhotosystems+1 Energy for overseen tiles;+20% Energy Creation in cities
Tacnet HubCommunications+20% Combat Strength to friendly units and +5 HP Healing per turn
Weather ControllerClimate Control+1 Food for overseen tiles; adds basic resources over time

Stations

The following stations feature the corresponding resources.

  • Adept Blue: 2 Food, 2 Science
  • Banu Musa: 4 Science
  • Camp Cascade: 2 Food, 2 Energy
  • Church of Dawn's Light: 1 Food, 3 Culture
  • Far Base One: 2 Science, 2 Energy
  • Fort Barca: 2 Production, 2 Energy
  • Golden Bell Temple: 1 Food, 2 Culture, 1 Energy
  • Hekima: 3 Food, 1 Culture
  • Jinsoku Labs: 2 Science, 2 Production
  • Keagungan: 2 Culture, 2 Science
  • Lalibela: 4 Culture
  • New Babylon: 2 Culture, 2 Energy
  • Omoikane: 4 Food
  • Palatine: 4 Culture
  • Red Sun: 4 Energy
  • Shackleton: 1 Culture, 2 Science, 1 Production
  • Stet Mining: 4 Production

Diplomacy - Diplomatic states

  • Peace: Cannot attack rival units or enter their territory without an open borders agreement. The peace lasts until the end of a cease-fire agreement, after which it reverts to neutral status.
  • Hostile: The rival colony is upset with your own. War is highly likely.
  • Neutral: Your rival has balanced or has minimal feelings about your colony.
  • Friendly: Similarities in government or other interests have brought you close to this colony.
  • Guarded: Negotiations are not as likely to go well, but war can still be averted with some effort.

Diplomacy - Diplomatic agreements

Diplomatic relations with other colonies is determined by diplomatic states and any existing diplomatic agreements. Diplomatic agreements are acts or gestures that can either improve or deteriorate your relationship with a rival.

  • Cooperation Agreement: Gain increased trade benefits from international routes to this colony, and gain line of sight from their covert agents in third-party territories.
  • Alliance: Gain open borders and cooperation agreements with this colony and will automatically declare war if they enter into war with any third party.
  • Open Borders: Can travel in the other colony's territory without provoking war. This is only possible when you are at least at a neutral state with your rival.
  • Condemnation: One colony lowers their diplomatic status with another, which can lead to war.

Health

The following health states convey various bonuses or penalties.

  • Panicked: -20 Health and lower. Results in -10% Production, Science, and Culture, double Intrigue from enemy actions, 50% reduced city growth, -50% outpost growth.
  • Troubled: -10 to -19 Health. Results in -10% Production, Science, and Culture, double Intrigue from enemy actions.
  • Shaky: -1 to -9 Health. Results in -10% Science and Culture.
  • Stable: 0 to 9 Health. Results in +20% outpost growth
  • Prosperous: 10 to 19 Health. Results in +10% Production, +20% outpost growth, -50% Intrigue from enemy actions.
  • Utopian: 20 and greater Health. Results in +10% Production, Science, and Culture, +20% outpost growth, -50% Intrigue from enemy actions.

Science

To get more Science to quicken your research, invest in buildings (for example, labs and clinics) that result in more beakers. Also excavate as much Silica as possible and use the following Knowledge Virtues.

  • Foresight: +10% Science when your nation is healthy.
  • Field Research: Increases Science when you complete each expedition.
  • Laboratory Apprenticeship: Generates Science from every citizen in your cities.
  • Networked Datalinks: Reduces the Science penalty from the number of cities in your nation.
  • Metaresearch Methods: Reduces the cost of Leaf Technologies.
  • Learning Centers: +2 Science from academies.
  • Technoartisans: Earn extra Science from your Culture output.

Technology

The cost, requirements, and rewards granted from each technology type is as follows.

NameCostPrerequisiteReward
Alien Adaptation770Alien SciencesAlien preserve (building), +1 Culture from Paddocks
Alien Biology249EcologyAlien preserve (building), +1 Culture from Paddocks
Alien Domestication1820Alien EthicsAlien preserve (building), +1 Culture from Paddocks
Alien Ecology770Alien Sciences
Alien Ethics1160Alien Sciences
Alien Evolution3216Artificial Evolution
Alien Genetics770Genetic Design
Alien Hybridization1820Transgenics
Alien Lifeforms249Genetics
Alien Materials3216Artificial Evolution
Alien Sciences380Ecology or Genetics
Artificial Evolution2480Alien Ethics or Transgenics
Artificial Intelligence770Fabrication or Computing
Astrodynamics2480Mechatronics
Augmentation2480Bionics
Autogyros3216Cybernetics
Autonomous Systems770Computing
Ballistics249Physics
Ballistic LEV1820Mechatronics
Biochemistry249Chemistry
Bioengineering2480Biology or Organics
Biology770Chemistry
Biometallurgy3216Bioengineering
Bionics770Physics
Biospheres1160Terraforming
Chemistry95Habitation
Civil Support1160Fabrication
Climate Control1160Terraforming
Cognition770Genetics or Organics
Collaborative Thought1160Cognition
Communications770Computing
Computing380Engineering or Ecology
Cybernetics2480Fabrication
Dark Networks3216Astrodynamics
Defense Grid249Engineering
Designer Lifeforms3216Synergetics
Ecology95Habitation
Engineering95Habitation
Euthenics3216Social Dynamics
Exotic Matter3216Field Theory
Fabrication770Engineering, Mechatronics, Artificial Intelligence
Field Theory2480Communications
Genetics95Habitation
Genetic Design380Genetics
Genetic Mapping249Genetics
Geophysics249Ecology
Geoscaping3216Planetary Engineering
Habitation50n/a
Human Conservation3216Social Dynamics
Human Idealism3216Social Dynamics
Hypercomputing2480Artificial Intelligence
Hyperconductors3216Hypercomputing
Industrial Ecology3216Bioengineering
Mechatronics1160Robotics or Fabrication
Nanorobotics3216Nanotechnology
Nanotechnology2480Robotics
Neural Uploading3216Hypercomputing
Orbital Automation3216Astrodynamics
Orbital Networks1160Communications
Organics770Chemistry, Biology, or Cognition
Photosystems1160Chemistry
Physics95Habitation
Pioneering80Habitation
Planetary Engineering2480Terraforming
Planetary Survey80Pioneering
Power Systems249Engineering
Protogenetics1820Transgenics
Robotics380Physics or Engineering
Seismic Induction3216Planetary Engineering
Servomachinery1160Bionics
Social Dynamics2480Cognition or Genetic Design
Surrogacy3216Augmentation
Swarm Intelligence1160Artificial Intelligence
Swarm Robotics770Robotics
Synergetics2480Organics
Synthetic Thought1160Artificial Intelligence
Tactical LEV3216Nanotechnology
Tactical Robotics770Robotics
Terraforming770Ecology
Tissue Engineering1160Bionics
Transcendental Math770Computing
Transgenics1160Genetic Design
Vertical Farming1160Biology

Affinity bonuses - Harmony

Reach the indicated level in the listed affinity to gain the corresponding bonus.

  • Level 1: Alien aggression levels return to neutral twice as quickly.
  • Level 3: Units take 5 HP less damage from Miasma.
  • Level 6: Units heal 5 HP in Miasma.
  • Level 8: Four Xenomass resources for free.
  • Level 11: Call Worm Strike Operation can be performed by Covert Agents.
  • Level 13: Mind Flower can be constructed for Transcendence Victory Quest.

Affinity bonuses - Purity

Reach the indicated level in the listed affinity to gain the corresponding bonus.

  • Level 1: Aliens will not attack tiles with Explorer Units.
  • Level 3: +20% Strength and Ranged Strength when attacking or defending against aliens.
  • Level 6: +2 Orbital Coverage in all Cities.
  • Level 8: Four Floatstone resources for free.
  • Level 11: Dirty Bomb Operation can be performed by Covert Agents.
  • Level 13: Exodus Gate can be constructed for Promised Land Victory Quest.

Affinity bonuses - Supremacy

Reach the indicated level in the listed affinity to gain the corresponding bonus.

  • Level 1: Explorer units can build an additional Expedition.
  • Level 3: Roads and Magrails do not cost any Energy to maintain.
  • Level 6: Orbital Coverage on and next to any tile with Firaxite.
  • Level 8: Four Firaxite resources for Free.
  • Level 11: Sabotage Operation can be performed by Covert Agents.
  • Level 13: Emancipation Gate can be constructed for Emancipation Victory Quest.

Virtue bonuses

There are four different Virtue trees, Might, Prosperity, Knowledge, and Industry, each of which are divided into three tiers. You must collect a certain number of virtues in a specific tier before unlocking the next one. Buildings and resources that produce large amounts of Culture will help you gain Virtues.
Might

  • 5 Virtues: +5% Strength and Ranged Strength for all Units.
  • 10 Virtues: +5% Strength and Ranged Strength for all Units.
  • 15 Virtues: Choose 1 Free Affinity Level.

Prosperity

  • 5 Virtues: +10% Growth in every City.
  • 10 Virtues: +1 Health for every City.
  • 15 Virtues: +50% Orbital Coverage radius from Cities.

Knowledge

  • 5 Virtues: +10% Culture in every City.
  • 10 Virtues: +10% Science in every City.
  • 15 Virtues: Choose 1 Free Technology.

Industry

  • 5 Virtues: +10% Energy in every City.
  • 10 Virtues: +10% Production in every City.
  • 15 Virtues: Earn 1% of stockpiled Energy amount every turn, up to 100 Energy.

Features

Features are elements that appear on a specific terrain hex. They can also convey various bonuses.

  • Flood Plain: +2 to Food.
  • Forest: +1 to Food, +1 to Production, and 25% Combat Modifiers.
  • Ice: No bonus.
  • Marsh: -1 penalty to Food and -15% Combat Modifier.
  • Miasma: No bonus.
  • Rivers: +1 Energy to all hexes they run along; enemies attacking through rivers have 20% Combat Strength penalty.

Terrain bonuses

The following types of terrain hexes will give the corresponding bonus.

  • Canyon: No bonus.
  • Coast: +1 Food and +1 Energy.
  • Desert: No bonus.
  • Grassland: +2 to Food.
  • Hills: +1 to Production and +25% Combat Modifiers.
  • Lake: +2 to Food and +1 to Energy.
  • Mountain/Crater: 25% Combat Modifiers.
  • Ocean: +1 to Food.
  • Plains: +1 to Food and +1 to Production.
  • Snow and Tundra: No bonus.

Virtues

The following Virtues are available under each tier.
Might Tier 1

  • Adaptive Tactics: +50% Experience from combat.
  • Liberation Army: After conquering an enemy Outpost, automatically found an Outpost of your own in its place.
  • Military-Industrial Complex: +15% Production toward Military Units.
  • Public Security: +0.25 Health for every Military Unit under your command.
  • Survivalism: 25% Strength and Ranged Strength against alien life forms.

Might Tier 2

  • Adaptive Sciences: +20% Affinity earned from researching technologies.
  • Army Engineering Corps: +1 Energy and Production from every Strategic Resource.
  • Martial Meditations: Choose 1 Free Affinity Level.
  • Scavenging: Earn 100% of an alien lifeform's Strength as Science after killing it, and 40 Science from destroying alien nests.
  • Special Service: +40% Intrigue from Covert Operations.

Might Tier 3

  • Brutal Efficiency: +50% quantity from sources of Strategic Resources.
  • Channeled Wrath: +10% Strength and Ranged Strength for all Units.
  • Democratized Quartering: -50% maintenance for Units.
  • Integrated Arms: +10% Production toward a Unit for each Upgrade..
  • Joint Operations: +3 Orbital Coverage provided by Stations you trade with..

Prosperity Tier 1

  • Colony Initiative: Gain a free Colonist Unit.
  • Frugality: +10% Food retained after a City grows.
  • Helping Hands: +15% build speed for Tile Improvements.
  • Homesteading: +30% speed toward Outpost growth.
  • Workforce Initiative: Gain a free Worker Unit.

Prosperity Tier 2

  • Gift Economy: +3 Energy from your land- and sea-based Trade Routes to foreign Cities.
  • Mind over Matter: +7 Health.
  • Pathfinders: Explorer Units can build 3 additional Expeditions.
  • Pioneer Spirit: -25% Culture needed for border expansion.
  • Settler Clans: +2 Population for newly founded Cities.

Prosperity Tier 3

  • Ecoscaping: +1 Food, Production, and Culture from every Terrascape.
  • Eudaimonia: 25% less negative Health.
  • Hands Never Idle: +2 Energy from any Population acting as a Specialist.
  • Joy from Variety: +1 Health for each type of Basic Resource that is improved.
  • Nature's Bounty: +1 Production from every Basic Resource.

Knowledge Tier 1

  • Creative Class: Earn extra Culture equal to 30% of net positive Health.
  • Field Research: Earn 20 Science from finishing Expedition.
  • Foresight: +10% Science when Healthy.
  • Laboratory Apprenticeship: Each City tile generates +0.25 Science for every Population.
  • Social Mores: Each City tile generates +0.25 Culture for every Population.

Knowledge Tier 2

  • Applied Aesthetics: Earn extra Energy equal to 30% of the Culture you generate.
  • Cohesive Values: -10% Culture needed for new Virtues.
  • Community Medicine: +1 Health for every 6 Population in a City.
  • Memeweb: -40% Culture penalty from the number of Cities for new Virtues.
  • Networked Datalinks: -40% Science penalty from the number of Cities for new technologies.

Knowledge Tier 3

  • Information Warfare: Recruit 1 new Covert Agent.
  • Learning Centers: +2 Science from every Academy Improvement.
  • Metaresearch Methods: Leaf technologies cost 10% less Science.
  • Monomyth: +7 Culture for every Great Wonder.
  • Technoartisans: Earn extra Science equal to 15% of the Culture you generate.

Industry Tier 1

  • Central Planning: +5 Energy in the Capital.
  • Commoditization: +1 Energy from every Basic Resource.
  • Labor Logistics: +10% Production toward Buildings.
  • Scalable Infrastructure: +15% Production toward Wonders.
  • Standardized Architecture: +25% Production toward Buildings which have already been built in the Capital.

Industry Tier 2

  • Alternative Markets: Trade Routes with Stations grant +6 Energy per Station tier.
  • Entrepreneurial Spaceflight: +25% Production toward Orbital Units.
  • Interdependence Network: +25% more yields from your Trade Routes to your own Cities.
  • Investment: Earn 1% of stockpiled Energy amount every turn, up to 100 Energy.
  • Profiteering: +0.5 Health for every Trade Unit under your command.

Industry Tier 3

  • Civic Duty: Each City tile generates +0.5 Production for every Population.
  • Liquidity: -20% Energy cost to purchase Units.
  • Magnasanti: Each City generates +0.2 Health for every Building.
  • Social Investment: +2 Production from every Manufactory Improvement.
  • Superior Engineering: Orbital Units stay in orbit 50% longer before de-orbiting

Easy 'Ramming Speed' Achievement Guide

Owning the Rising Tide expansion, the idea to get this achievement is quite simple (standard game assumed): Build a colonist unit, move to the water, found a colony there and wait for it to grow to a city. Move the city to an alien water unit that cannot move (hydro coral for example) and that's it.

Easy 'Shai-Hulud' Achievement Guide

To unlock this achievement with an explorer unit, the technology Alien Domestication has to be discovered in the technology tree (lower half on the right side of the tree). In addition, harmony level 3 has to be reached. Then, to prevent the explorer unit (with a movement ability of two hexagons per turn) from being killed by aliens in the attempt, it is best placed in a city waiting for colossal alien units (such as Kraken, Siege Worm, Makara) to approach and destroy the infrastructure. Then, within a distance of two hexagons and an explorer unit of full energy, the leashing of the colossal alien unit will be successful and the achievement unlock.

Easy 'Fortune and Glory' Achievement Guide

There are six pairwise different Artifact Wonders, each to be built at least once, to unlock this achievement. Every one of them has to be unlocked first, before it can be built. In order to unlock an Artifact Wonder, the player has to combine three artifacts, from which at least one has to be of 'Progenitor' type (independent of the (health) state (1,2,3) of an artifact). Progenitor artifacts are rare compared to Alien Artifacts (obtained for example by plundering an Alien Nest) and compared to the Artifacts of the Old World (obtained by collecting Old Earth Relics for example). The way to obtain a Progenitor artifact is by building an explorer unit and sending it to an old ruin (sea or land position of the ruin doesn't matter) to explore it. For there may be a lot of effects and rewards by exploring such a ruin, the player needs to be a bit lucky to obtain such an artifact, as the description of the achievement says.

Easy 'The Halls of R'lyeh' Achievement Guide

This achievement is gained by completing the six Marvel quests, whom 5 depend on the biome chosen (the other one is the Hydro Coral quest, which depends on the existence of an ocean). Therefore, in order to get it quickly, the player should set up his/her own game 5 times and always choose a different one of the five biomes Lush, Arid, Frigid, Fungal, Primordial and also include an ocean into one game, such that all six quests can be completed within this framework. The completing procedure is always the same: There will be a central object, once discovered, the quest progresses in terms of demanding the exploration of the smaller objects of the same type on the map (number depends on difficulty level, map size and biome chosen). Once all the corresponding objects have been explored, the quest is completed and a bonus given to the corresponding player. Note: Unlike other objects in Beyond Earth, Marvel objects do not dissappear after exploration, such that every attending player is able to earn the corresponding bonus.

Easy 'Fearful Symmetry' Achievement Guide

The Rising Tide Expansion causes problems unlocking this achievement, beacause the player cannot choose Skirmish Map from the setup menu any more. The solution for this problem is not to disable the DLC('s) in the game, but to go to the STEAM game library, select the game Sid Meier's Civilization: Beyond Earth and disable the DLC('s) for Rising Tide Expansion by deselecting the corresponding box(es) within the 'Additional Content' menu. This will uninstall the content, which can be undone anytime, of course, by selecting the boxes again. With this preparation, starting the base game, Skirmish Map will be available and since the setup of a single game always allows to create a configuration (for example Duel, Sputnik difficulty) to win within 200 turns, the achievement is still unlockable and enjoyable as well.

Unlockables

Steam Achievements

To unlock the following, you have to play the game and collect/Earn achievements. You can find those earned achievements in your Game-Main menu or you can view them if you signup at one of the Steam communities.

Unlockable:How to Unlock:
8 Days or BustWin a game on Gemini Difficulty
A Fistful of DollarsUnlock All Tier 1 Virtue Synergy Bonuses
A Planet the Very Brother of Your OwnWin game on Terran Map
Aim to MisbehaveWin a game on a Duel Map
Beep... Beep.... Beep...Win a game on Sputnik Difficulty
C'mon you apes, you wanna live forever?Fully explore the Might virtue tree
Chief Extraterrestrial OfficerWin a game as Fielding
Cruel and Unusual GeographyWin game on Equatorial Map
Cylon Computer VirusWin a multiplayer game
Enemy WithinKill an enemy spy
EnergizeDevelop a city to produce more than 100 energy per turn
Father of NationsWin a game as Barre
Fearful SymmetryWin game on Skirmish Map
For A Few Dollars MoreUnlock All Tier 2 Virtue Synergy Bonuses
Gagarin's LegacyWin a game as Kozlov
Game over, man!One Hit Kill
GodspeedWin a game on Mercury Difficulty
Grand Galactic InquisitorWin at least one game with each leader
Homo AlienaAchieve Max Level in Harmony
I'm in the middle of some calibrationsPlay with a Mod
I'm On Another BoatEmbark a unit
I've made a lot of special modifications myselfDownload a mod
It's Full of StarsAchieve Transcendence
Just Like Voskhod 2Win game on Taigan Map
Light This CandleLaunch an orbital unit
Live Long and ProsperFully explore the Prosperity virtue tree
Logic is the beginning of wisdomFully explore the Knowledge virtue tree
Making Way for a Hyperspace BypassRaze 100 Alien nests
Mark IIUpgrade a Unit
Mighty Fine ShindigDevelop a city to produce more than 100 culture per turn
MokshaWin a game as Kavitha
Never SurrenderWin a game as Bolivar
No bucks, No Buck RogersFully explore the Industry virtue tree
Once Upon A Time In SpaceUnlock All Tier 3 Virtue Synergy Bonuses
Order of LeninWin a game on Soyuz Difficulty
Pale Blue DotWin a game on a Standard Map
Patent PendingSteal a tech
Phone HomeAchieve Promised land
Planned ObsolescenceAchieve Emancipation
Poseidon's ChildrenWin game on Atlantean Map
Resistance is FutileAchieve Domination Victory
Rules of AcquisitionPurchase 1000 Tiles
Shining PathWin a game as Daoming
So Say We AllAchieve Max Level in Purity
Steely Eyed Missile ManAchieve one of each other victory
That New Planet SmellWin game on Protean Map
That's No MoonWin a game on a Small Map
The Art of the InfiniteWin a game as Elodie
The Big PayoffWin a game as Hutama
The Eagle Has LandedWin a game on Apollo Difficulty
The Machineries of JoyBuild any wonder
The Only Good Bug is a Dead Bug500 Aliens Killed
The Sound Of InevitabilityAchieve Max Level in Supremacy
The View is TremendousWin a game on a Large Map
There is no TryGet beaten to wonders 10 times
Tiny Big PlanetWin a game on a Tiny Map
United Federation of PlanetsWin at least one game on each map size and type
Valley of the Time TombsBuild all wonders
Walk Without RhythmKilled Siege Worm
We Are Not AloneAchieve Contact Victory
What Was Once Only ImaginedDevelop a city to produce more than 100 science per turn
When Maui Came To This WorldWin game on Archipelago Map

Steam Achievements: Rising Tide

To unlock the following, you have to play the game and collect/Earn achievements. You can find those earned achievements in your Game-Main menu or you can view them if you signup at one of the Steam communities.

Unlockable:How to Unlock:
'X' Never Marks the SpotCollect 50 Artifacts
AhimsaWin the game without declaring war
Best of Both WorldsBuild a Hybrid Ultimate unique unit
Fortune and GloryBuild all Artifact Wonders
It Belongs in a MuseumFind an Artifact
Let's Make a DealMake a diplomatic agreement
Liberty Bell 7Complete an Expedition on an aquatic crashed satellite
Lingua FrancaProduce 100 Diplomatic Capital per turn
More Than Meets The EyeUnlock a Hybrid affinity level
Neptune's GloryBuild all aquatic Wonders
Ramming SpeedKill a unit by moving an aquatic city onto it
SalamWin a game as Al Falah
Shadow and LightWin a game as Chungsu
Shai-HuludLeash a Colossal Alien
Silent ServiceKill 10 units with Invisible units
SplashdownFound an aquatic city
Terror From the DeepWin without controlling any land cities
The Frontier is EverywhereWin a game on a Primordial planet
The Halls of R'lyehComplete all Marvel quests
The PrinceAttain full Fear and full Respect with another player
The Stuff of LegendComplete a Marvel quest
The VoyageurMove an aquatic city 50 times
Thy Sea So GreatWin a game as North Sea Alliance
Willing is Not EnoughWin a game as INTEGR
Winter is ComingWin a game on a Frigid planet
You Have Chosen WiselyCash in an Artifact of each category

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Sid Meier's Civilization: Beyond Earth - E3 2014 Trailer

  • Added on: Jul 5, 2014